I spoke at Raion Gamosphere, an event for game and tech enthusiasts at Brawijaya University. The topic was "Market Survivability of a Game," and I shared insights on how to sustain a game in the market. I emphasized the importance of measuring KPIs to gain insights into players' behavior and preferences, and how they can help game developers make informed decisions about their games' features, pricing, and marketing strategies.
The audience was engaged, asking insightful questions about tracking KPIs effectively, what metrics to focus on, and how to interpret results. I also spoke about the challenges of sustaining a game in the market, such as competition, changing player preferences, and technological advancements. I emphasized the importance of staying relevant, being responsive to players' feedback, and constantly iterating on the game. Raion Gamosphere was a great platform to connect with fellow enthusiasts and experts, and I left feeling inspired and energized.